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100 Games Later: Athletic Aesthetics & Shitpost Mechanics

Teachers
Blake Andrews, Cameron A. Granger
Date
Section 1: September 15, 2025 to November 17, 2025
Section 2: September 16, 2025 to November 18, 2025

(10 classes)
Time
Section 1: Mondays, 10am-1pm ET Section 2: Tuesdays, 3-6pm ET
Location
Online (Zoom)
Cost
$1200 Scholarships available learn more...
Deadline
Applications open until August 3, 2025

Apply Now

Description

What happens when you make games faster than you can second-guess them? 100 Games Later: Athletic Aesthetics & Shitpost Mechanics is a class about speed, silliness, and survival through creative output. You’ll explore the aesthetics of rapid production—making games that are fun, unfun, weird, broken, personal, or pure shitpost—while learning about hobbyist game scenes like Glorious Trainwrecks and NewGrounds. Along the way, you'll experiment with engines like Construct 3, Ren’Py, RPG Maker, and Clickteam Fusion 2.5, and study genre tropes, platform histories, and the ethics of game design.

Images courtesy of teachers.

Course of Study

  • Week 1: Make a game now
  • Week 2: Development and resources
  • Week 3: Basic game design
  • Week 4: Representation vs abstraction
  • Week 5: Genre and subversion
  • Week 6: Humor
  • Week 7: Platforms and online communities
  • Week 8: IRL
  • Week 9: Open Studio
  • Week 10: Final Presentations

Expectations

Technical Experience

Coding or game development experience is encouraged, but not required. If you’ve never made a game before, that’s perfect. If you have, this is your chance to unlearn perfectionism and try new tools, genres, and ideas.

Materials

You’ll use tools like Construct 3, Ren’Py, RPG Maker, and Clickteam Fusion 2.5, as well as free web-based platforms. A computer that can run these programs and stable internet access are necessary.

Time & Workload

There will be plenty of time to work on projects during class. However, this class is scalable, meaning there will be material to explore outside of class such as readings, games, and out of class assignments.

Is this class for me?

This class may be for you if you:

  • Are curious about game development but feel intimidated by it
  • Want to make things fast, messy, and full of personality
  • Enjoy learning through doing, experimenting, and failing
  • Like shitposts, zines, glitches, or strange little stories
  • Are looking to break creative blocks or spark a new direction in your work

This class may NOT be for you if you:

  • Prefer long-term, polished projects over rapid prototyping
  • Want a step-by-step curriculum in professional game development
  • Struggle with open-ended assignments or self-directed work
  • Expect a competitive or critique-heavy environment

Meet the Teachers

teacher

Blake Andrews

Blake Andrews is a game designer, illustrator, animator, and instructor living in New York. They have taught game design at both Bloomfield College and Pratt Institute. Since graduating from New York University’s Game Design MFA program, Blake has been involved with installations and events at Babycastles, Wonderville, and Red Parry. The Babycastles installation, Ribbit’s Frog World, involved several large indoor pits of mud. Blake’s games are confrontational both mechanically and narratively. They frequently use a distinct low fidelity, crude, cartoon style. Their hundreds of small games are hosted on websites like Glorious Trainwrecks and itch.io. Outside of digital games and art, Blake shows an enthusiasm for alternative controllers. One of their collaborations with Frank DeMarco, Scrapeboard, has the player scraping a real skateboard, without wheels, on metal pads in order to defeat enemies like Kool Man. Scrapeboard has been featured at alt.ctrl.gdc, a Puma release party, a LilyPichu video, and in The New Yorker.

they/them · website · twitter · instagram

teacher

Cameron A. Granger

Cameron A. Granger is an artist from Cleveland, Ohio, and Sandra’s son. A Ohio enthusiast, he makes work about the power structures that shape our cities, and how we make our lives therein. He’s an alumni of Euclid Public Schools.

He/him · website · twitter · instagram

How do I apply?

Apply Now

Applications open until Applications closed on August 3, 2025.

You can expect to hear back from us about the status of your application on August 19, 2025. Please email us at admissions@sfpc.study with any questions you have.

How much does it cost to attend?

For 10 classes, it costs $1200 + processing fees, for a one-time payment. We also offer payment plans. Participants can schedule monthly payments of the same amount. First and last payments must be made before the start and end of class. *Processing fees apply for each payment.

SFPC processes all payments via Withfriends and Stripe. Please email admissions@sfpc.study if these payment options don't work for you.

Applicant FAQ

For more information about what we look for in applicants, scholarships, and other frequently asked questions, please visit our applicant FAQ.

Interested in more learning opportunities at the School for Poetic Computation? Join our newsletter to stay up to date on future sessions and events, and follow us on Instagram and Twitter. Support our programming through scholarships. Get in touch over email.