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Expressive Design with Videogames

Teachers
Lawra Clark, Flan Falacci
Date
Section 1: January 17, 2027 to March 21, 2027
Section 2: January 19, 2027 to March 23, 2027

(10 classes)
Time
Section 1: Sundays, 2:00 – 5:00pm ET   Section 2: Tuesdays, 6:00 – 9:00pm ET
Location
Online (Zoom)
Cost
$1200 Or pay $600, $300, or $0 with scholarship
Deadline
Applications open until November 16, 2026

Apply Now

Description

"Show, don't tell" is a familiar suggestion working in literature and film, but games have their own suggestion: "Do, don't show." The primary conceit of a game, that you're doing something, is challenging to approach from a design standpoint. How do you let players explore a system on their own terms while still conveying a particular mood or story? How can characters be meaningfully different from each other in the way they operate? How do you make players feel a certain way, or even give them space to feel anything at all? This class will get you started on understanding and working with the videogame as an expressive cultural form. We will be using GameMaker 2D, with no prior programming experience necessary. We’ll start with very basic movement and exploration mechanics and then work with different ways of representing things, people, feelings, etc. through various design approaches and techniques. Knowledge gained through the topics covered will be broadly useful to many creative contexts and projects, not just the videogame!

Images courtesy of teachers.

Disclaimer

Too long; didn’t read

  • Level: Beginner, Hobbyist
  • Tools: GameMaker
  • Focus: Creating small expressive games all on your own
  • Prereqs: An interest in games as a cultural form
  • Project: 2-3 small works that you can either publish or continue adding to

Full Description

"Show, don't tell" is a familiar suggestion working in literature and film, but games have their own suggestion: "Do, don't show." The primary conceit of a game, that you're doing something, is challenging to approach from a design standpoint. How do you let players explore a system on their own terms while still conveying a particular mood or story? How can characters be meaningfully different from each other in the way they operate? How do you make players feel a certain way, or even give them space to feel anything at all? This class will get you started on understanding and working with the videogame as an expressive cultural form.

We will be using GameMaker, with no prior programming experience necessary. We’ll start with very basic movement and exploration mechanics and then work with different ways of representing things, people, feelings, etc. through various design approaches and techniques. Knowledge gained through the topics covered will be broadly useful to many creative contexts and projects, not just the videogame!

Course of Study

  • Week 1) Introduction, "Small Games”
  • Week 2) Audio and Visual Techniques
  • Week 3) Activity-first Design
  • Week 4) Goals and Rewards
  • Week 5) What To Do With Games
  • Week 6) Representing Characters
  • Week 7) Representing Feelings and Actions
  • Week 8) Working With Others
  • Week 9) Personal Projects
  • Week 10) Final Wrap-up

Expectations

Time & Workload
  • 2-4 Hours a week for project work and whatever additional directions your experimentation takes you
Technical Experience
  • Some familiarity with how object-oriented programming works is nice but not strictly necessary
Materials
  • Any sort of computer or laptop should be fine, running MacOS or Windows
  • A second screen or device is very helpful for following along with in-class demos while still being able to see your own work

Is this class for me?

This class may be for you if you:

  • Have an interest in games as an expressive, cultural, and artistic medium
  • Have never made a game before and want to make one
  • Enjoy experimenting with form and thinking critically about how interaction shapes meaning

This class may NOT be for you if you:

  • Want to develop a large, complex or commercially viable game during the class
  • Are NOT interested in thinking critically about aesthetics, emotion, and/or cultural context in games

Meet the Teachers

teacher

Lawra Clark

LAWRA SUITS CLARK is a videogames artist, designer, and educator living in New York, and a co-founder of Babycastles Gallery, dedicated to showcasing contemporary independent videogames and other media by marginalized creators. Lawra's personal work involves climate fiction, absurdist futures, death positivity, ambient play, and game mechanic as poetic device.

They/Them

assistant teacher

Flan Falacci

Flan Falacci is a game developer and artist whose work explores pacing, texture, emotion, and digitally mediated existence. They are a founding member of boshi's place, a collective and exhibition space in Brooklyn focusing on experimental games, and an adjunct professor at the NYU Game Center. Their work makes use of found assets like ripped models from other games, personal screenshots, and edits of popular music. Their work has been shown at festivals around the world, and nominated for the Independent Games Festival’s Nuovo Award and the AMAZE Festival’s Digital Moment Award.

they/them

How do I apply?

Apply Now

Applications open until Applications closed on November 16, 2026.

You can expect to hear back from us about the status of your application on . Please email us at admissions@sfpc.study with any questions you have.

How much does it cost to attend?

For 10 classes, it costs $1200 + processing fees, for a one-time payment. We also offer payment plans. Participants can schedule monthly payments of the same amount. First and last payments must be made before the start and end of class. *Processing fees apply for each payment.

SFPC also offers scholarships to attend for $600, $300, $100 or even $0. Over half of our students receive some form of scholarship. Our application will ask you how much tuition you are able to afford and if we accept you, you will only have to pay that amount. Learn more about scholarships at SFPC here.

Applicant FAQ

For more information about what we look for in applicants, scholarships, and other frequently asked questions, please visit our applicant FAQ.

Interested in more learning opportunities at the School for Poetic Computation? Join our newsletter to stay up to date on future sessions and events, and follow us on Instagram and Twitter. Support our programming through scholarships. Get in touch over email.

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