School
for
Poetic
Computation
How can we create digital stories through characters? In this course, we will explore character animation as a form of storytelling, asking how a digital character’s face, voice, gestures, and environment can communicate personality, emotion, and narrative. No previous experience with Blender or 3D animation is required.
Images courtesy of teachers.
What happens when we make a character and give it a face, a voice, a world? When we animate a character, are we bringing someone else to life—or singing a little bit of ourselves into them?
In this class, we'll use Blender and facial motion capture to create expressive 3D characters and tell stories through their faces, voices, gestures, and worlds. We'll experiment with character design, cameras, lighting, and rendering while learning the basics of 3D animation. As we make, we'll look at cartoons, games, and works by artists like Wendi Yan, Danielle Brathwaite-Shirley, Alice Bucknell, and Cameron Granger. We'll consider how artists use fictional and speculative characters to explore identity, mythology, technology, humor, politics, and alternative worlds.
Rather than working towards a technical proficiency of tools, we'll ask: How can we create digital stories through characters? What can a face communicate before a character speaks? How does our own performance influence a digital character? How do we make our characters come alive and sing?
These questions will lead us to a final project: a short digital story starring a character you've designed, performed, animated, and taught how to sing.
This class may be for you if you:
This class may NOT be for you if you:
Dr. Hiba Ali is a digital artist, scholar, and professor of Performance,
Play and Design (University of California) whose visionary practice
moves across immersive digital environments, sculpture-based
installations, and performance. Based between Santa
Cruz and Berlin, Ali has emerged as a leading voice at the intersection
of contemporary art, technology, and embodied knowledge. Ali coined the
term ,digital somatics, to describe a pioneering artistic
methodology that brings together the body, mind, and spirit through game
design, worldbuilding, and narrative systems. Working with virtual
reality, 3D animation, augmented reality, and computational media, Ali
creates transformative digital worlds that function as portals for
healing, collective imagination, and radical futures.
they / she
Bao Nguyen is a performance and visual artist born in Vietnam and based in Baltimore. Their practice explores their connection with places that are overlooked, unregulated, and/or uncared for.
They/them
Applications open until Applications closed on November 16, 2026.
You can expect to hear back from us about the status of your application on . Please email us at admissions@sfpc.study with any questions you have.
For 10 classes, it costs $1200 + processing fees, for a one-time payment. We also offer payment plans. Participants can schedule monthly payments of the same amount. First and last payments must be made before the start and end of class. *Processing fees apply for each payment.
SFPC also offers scholarships to attend for $600, $300, $100 or even $0. Over half of our students receive some form of scholarship. Our application will ask you how much tuition you are able to afford and if we accept you, you will only have to pay that amount. Learn more about scholarships at SFPC here.
For more information about what we look for in applicants, scholarships, and other frequently asked questions, please visit our applicant FAQ.
Interested in more learning opportunities at the School for Poetic Computation? Join our newsletter to stay up to date on future sessions and events, and follow us on Instagram and Twitter. Support our programming through scholarships. Get in touch over email.
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