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Singing to Ourselves: Animating 3D Characters

Teachers
Hiba Ali, Bao Nguyen
Date
Section 1: January 21, 2027 to March 25, 2027
Section 2: January 23, 2027 to March 27, 2027

(10 classes)
Time
Section 1: Thursdays, 6:00 – 9:00pm ET   Section 2: Saturdays, 12:00 – 3:00pm ET
Location
Online (Zoom)
Cost
$1200 Or pay $600, $300, or $0 with scholarship
Deadline
Applications open until November 16, 2026

Apply Now

Description

How can we create digital stories through characters? In this course, we will explore character animation as a form of storytelling, asking how a digital character’s face, voice, gestures, and environment can communicate personality, emotion, and narrative. No previous experience with Blender or 3D animation is required.

Images courtesy of teachers.

Too long; didn’t read

  • Level: Beginner
  • Tools: Blender, facial motion capture app of your choice, smartphone
  • Focus: Character animation, performance, digital storytelling
  • Prereqs: None
  • Project: Create, animate, and teach a 3D character to sing in a short digital story

Full Description

What happens when we make a character and give it a face, a voice, a world? When we animate a character, are we bringing someone else to life—or singing a little bit of ourselves into them?

In this class, we'll use Blender and facial motion capture to create expressive 3D characters and tell stories through their faces, voices, gestures, and worlds. We'll experiment with character design, cameras, lighting, and rendering while learning the basics of 3D animation. As we make, we'll look at cartoons, games, and works by artists like Wendi Yan, Danielle Brathwaite-Shirley, Alice Bucknell, and Cameron Granger. We'll consider how artists use fictional and speculative characters to explore identity, mythology, technology, humor, politics, and alternative worlds.

Rather than working towards a technical proficiency of tools, we'll ask: How can we create digital stories through characters? What can a face communicate before a character speaks? How does our own performance influence a digital character? How do we make our characters come alive and sing?

These questions will lead us to a final project: a short digital story starring a character you've designed, performed, animated, and taught how to sing.

Course of Study

  • Week 1) Meeting your character—storytelling and Blender basics
  • Week 2) Making a character your own—design, customization, and identity
  • Week 3) The expressive face—designing emotion
  • Week 4) Performance—facial motion capture
  • Week 5) Giving the character a voice—sound, silence, and lip-sync
  • Week 6) Gesture, body, and reaction—movement, posture, and personality
  • Week 7) Building a world— environment, lighting, atmosphere, and scale
  • Week 8) Camera, story, and sequence—framing and storyboarding
  • Week 9) Character performance studio—building and critiquing final projects
  • Week 10) Singing to ourselves—screening and final presentations

Expectations

Time & Workload
  • 1 hour of independent work per week, plus rendering time.
Technical Experience
  • Beginner friendly! No previous Blender or 3D animation experience required.
Materials
  • Computer with reliable Internet
  • Blender
  • Smartphone
  • Compatible facial motion capture mobile app (e.g. Face Cap, Rokoko Face Capture, Animaze, or Unity Face Capture)

Is this class for me?

This class may be for you if you:

  • Want to make expressive or funny digital characters
  • Are interested in animation, video games or worldbuilding
  • Want to experiment with character design, performance, and digital storytelling
  • Want to make a character sing—even if you can't :)

This class may NOT be for you if you:

  • Want to use AI for all your work
  • Are looking for advanced or photorealistic 3D animation
  • Want to focus primarily on technical proficiency in Blender

Meet the Teachers

teacher

Hiba Ali

Dr. Hiba Ali is a digital artist, scholar, and professor of Performance, Play and Design (University of California) whose visionary practice moves across immersive digital environments, sculpture-based installations, and performance. Based between Santa Cruz and Berlin, Ali has emerged as a leading voice at the intersection of contemporary art, technology, and embodied knowledge. Ali coined the term ,digital somatics, to describe a pioneering artistic methodology that brings together the body, mind, and spirit through game design, worldbuilding, and narrative systems. Working with virtual reality, 3D animation, augmented reality, and computational media, Ali creates transformative digital worlds that function as portals for healing, collective imagination, and radical futures.

they / she

assistant teacher

Bao Nguyen

Bao Nguyen is a performance and visual artist born in Vietnam and based in Baltimore. Their practice explores their connection with places that are overlooked, unregulated, and/or uncared for.

They/them

How do I apply?

Apply Now

Applications open until Applications closed on November 16, 2026.

You can expect to hear back from us about the status of your application on . Please email us at admissions@sfpc.study with any questions you have.

How much does it cost to attend?

For 10 classes, it costs $1200 + processing fees, for a one-time payment. We also offer payment plans. Participants can schedule monthly payments of the same amount. First and last payments must be made before the start and end of class. *Processing fees apply for each payment.

SFPC also offers scholarships to attend for $600, $300, $100 or even $0. Over half of our students receive some form of scholarship. Our application will ask you how much tuition you are able to afford and if we accept you, you will only have to pay that amount. Learn more about scholarships at SFPC here.

Applicant FAQ

For more information about what we look for in applicants, scholarships, and other frequently asked questions, please visit our applicant FAQ.

Interested in more learning opportunities at the School for Poetic Computation? Join our newsletter to stay up to date on future sessions and events, and follow us on Instagram and Twitter. Support our programming through scholarships. Get in touch over email.

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